Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
| Title | Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving |
| Publication Type | Magazine Article |
| Year of Publication | 2007 |
| Authors | Massimi, M., Ganoe C. H., & Carroll J. M. |
| Magazine | IEEE Pervasive Computing |
| Volume | 6 |
| Issue Number | 1 |
| Pagination | 81 - 87 |
| Date Published | 01/2007 |
| ISSN | 1536-1268 |
| Abstract | A scavenger hunt can serve as an empirical method for evaluating mobile collaborative system prototypes and learning about planning and action in fieldwork. The scavenger hunt method is a lightweight alternative for collecting usability data and avoids some challenges of more complex field studies, while supporting significant mobility and collaboration in a controlled testing environment. It can be used prior to a product's deployment to identify usability issues and is a viable option for user testing during an iterative design process. A rudimentary collaborative problem-solving system that uses the scavenger hunt method found usability flaws in a dummy product. |
| DOI | 10.1109/MPRV.2007.20 |
| Short Title | IEEE Pervasive Comput. |