Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving
Title | Scavenger Hunt: An Empirical Method for Mobile Collaborative Problem-Solving |
Publication Type | Magazine Article |
Year of Publication | 2007 |
Authors | Massimi, M., Ganoe C. H., & Carroll J. M. |
Magazine | IEEE Pervasive Computing |
Volume | 6 |
Issue Number | 1 |
Pagination | 81 - 87 |
Date Published | 01/2007 |
ISSN | 1536-1268 |
Abstract | A scavenger hunt can serve as an empirical method for evaluating mobile collaborative system prototypes and learning about planning and action in fieldwork. The scavenger hunt method is a lightweight alternative for collecting usability data and avoids some challenges of more complex field studies, while supporting significant mobility and collaboration in a controlled testing environment. It can be used prior to a product's deployment to identify usability issues and is a viable option for user testing during an iterative design process. A rudimentary collaborative problem-solving system that uses the scavenger hunt method found usability flaws in a dummy product. |
DOI | 10.1109/MPRV.2007.20 |
Short Title | IEEE Pervasive Comput. |